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ABOUT BOHO

Boho is a collective of Australian artists and game designers.
We create interactive performances and games exploring concepts from systems science, complexity theory, resilience thinking, game theory and network theory. 
We work with scientists and research institutions including Australia’s CSIRO, University College London, the Stockholm Resilience Centre and the Earth Observatory Singapore.
Boho presents games, workshops and performances for businesses, conferences, museums, festivals and theatres. Since forming in 2006, we have presented works across Australia, the United Kingdom, Sweden, Singapore and China. 

Who are we?

Boho's current creative team is Adam Buncher, Ang Collins, David Finnigan, Nathan Harrison, Julia Johnson, Nikki Kennedy, Rachel Roberts, David Shaw and Oliver Trauth-Goik.
Boho company members are Michael Bailey, David Finnigan and Jack Lloyd.

Nathan Harrison, Rachel Roberts, David Finnigan, David Shaw and Nikki Kennedy

Nathan Harrison, Rachel Roberts, David Finnigan, David Shaw and Nikki Kennedy (2015)

Adam Buncher, Oliver Trauth-Goik, Ang Collins, Rachel Roberts, Nathan Harrison and Julia Johnson (2024)

Julia Johnson, Ang Collins, Oliver Trauth-Goik, Nikki Kenndy, David Shaw, Rachel Roberts and Nathan Harrison (2024)

Michael Bailey and Jack Lloyd (2013)

BOHO History

2023-24 For the CSIRO Future States program Boho created two games, The Best Kelp Secrets and So Farm, So Good, to be used in future scenarios workshops with communities in East Tasmania and the South-West Slopes region of NSW.

2023-24 Boho began a collaboration with ANU’s Population Health Exchange to create Found in Translation, a game and workshop that explores the relationship between researchers and policy-makers. Play-based data collection has been designed to track the efficacy of the game and workshop.

2022, Boho worked with ANU’s School of Cybernetics and the National Gallery of Australia to create Un-tour, an immersive experience exploring parts of the gallery that go unseen.

2021 Boho worked with the JCU Indigenous Education and Research Centre to create Grow Your Own, a game for Torres Strait communities to model relationships with external researchers.

2021 Boho was commissioned by The Lowitja Institute to create a series of games for early career health researchers wanting to plan and implement ethical research projects in remote Indigenous communities.

2020 Boho worked with the ANU School of Cybernetics to develop prototypes of games exploring different qualities of cybernetic systems.

2020 Boho were commissioned by Canberra Theatre Centre and Where You Are Festival to create a game about the future of Canberra. In conversation with urban planners and systems scientists, Boho created Canberra 2060, where players build resilience over the course of the 21st Century.

2017 The company developed a series of workshops to teach organisations about complexity, systems management and game making.

2017 Boho undertook a research project to improve the universal access of its work through an iOS application supporting audio description, captioning, text-to-speech and accessible interactive techniques.

2016–18 Boho began a collaboration with Earth Observatory Singapore to research and develop a prototype of a new interactive game about disaster management in the south-east Asian region.

2016 Boho undertook a three-month residency in Stockholm to research and develop a new community-based interactive project with Miljöverkstan entitled Democratic Nature.

2012–13 For the Centenary of Canberra, Boho created interactive digital performance work Word Play, exploring epidemiology and a hypothetical disease outbreak.

2011–14 In residence at University College London and the London Science Museum, Boho developed Best Festival Ever: How To Manage A Disaster, a new tabletop work exploring systems science and modelling. 

2011 Boho developed a short work as part of TEDx Canberra, demonstrating 18 concepts from complex systems science in 18 minutes.

2010 Boho were commissioned by the Powerhouse Museum to develop True Logic of the Future, a performance about climate consequences for Australia and the work of W.S. Jevons.

2009 In residence at the Manning Clark Cultural Centre, Boho developed new work Food for the Great Hungers, which brought together Complex Systems science and Australian history to enable audiences to generate their own counterfactual Australian history.

2006–08 Boho’s first full-length interactive performance A Prisoner’s Dilemma was developed and toured to Adelaide, Canberra, Brisbane, and the Asia-Pacific Complex Systems Conference. A Prisoner’s Dilemma explored concepts from Game Theory.